Fair Trade
Learn how everyday choices can support fair working conditions and fair pay.
- What does a “fair price” mean?
- How do I recognise responsible practices?
- Examples: cocoa, coffee, bananas.
LEARNING BY PLAYING
At FAIRPLAY, we learn that every choice matters, from how a product is produced and reaches our plate, to how we store it and whether
we ultimately use it or throw it away. Through activities, quizzes, and an educational game, students and adults alike
become familiar with concepts such as Fair Trade, Healthy Nutrition, Food Safety and Food Waste Reduction in a simple
and understandable way.
We want learning to feel like an experience—one that gets people thinking, encourages participation, and shows that
small changes in our everyday lives can make a big difference.
Four topics connected to everyday life — from what we buy to what we throw away.
Learn how everyday choices can support fair working conditions and fair pay.
Learn how to build balanced choices and “read” what you eat.
Learn how to store, handle, and consume food safely.
Learn how to plan meals and use what you have, so you throw away less.
Quick mini-quizzes based on the 4 FAIRPLAY pillars — learn by playing!
Test your knowledge about fair labels, responsible choices, and how your purchase supports people and communities.
Quick questions on balanced meals, smart label reading, and simple habits that help you feel better every day.
Learn the basics of safe storage, hygiene, and cooking—small steps that reduce risks in the kitchen.
See how planning, proper storage, and creative leftovers can cut waste and make a real difference.
An interactive game with choices and scenarios (supermarket → home/cooking) to learn by playing.
The first release will be enabled when it’s ready. Until then, follow updates in News.
Want to try it with your school? See Schools and Contact.
Information for students and teachers — easy, practical, and classroom-ready.
What FAIRPLAY is, in simple terms — plus more information for those who want to dive deeper.
FAIRPLAY helps you understand how everyday choices (what you buy, how you store it, what you throw away) affect you, others, and the environment.
The project includes awareness actions, digital content, and the development of an educational game. The goal is to support understanding of key concepts about nutrition, fair trade, food safety, and reducing food waste — in a student-friendly way.
Updates, school activities, events, and development notes.
FAIRPLAY partners and their role in the project.
The INAB under the scientific leadership of Prof. Anagnostis Argyriou, who has extensive experience in nutrition and health, develops the content of the four main pillars of the project based on scientific evidence: fair trade, healthy nutrition, food safety, and food waste. At the same time, INAB designs and implements the project’s main axis, which includes actions for public information, education, and awareness-raising. The project's scientific team consists of: Evangelia Mouchtaropoulou, Didos Spyros, Konstantina Tsotsouli, Georgia Vetsika, Eleni Kotsadam.
Website →
The ITI, and more specifically the Brain, Health and Virtual Research Group led by Dr. Spiros Nikolopoulos, takes as input the scientific evidence, in order to design and develop an interactive educational application using AI and immersive technologies. ITI also developed the project’s website. The project's scientific team consists of: Dr. Eleftherios Anastasovitis, Maria Kyrou.
Website →
The Science Communication Center & Technology Museum (NOESIS) participates in the research project as a key channel for dissemination and communication, hosting the final interactive educational tool for students as an exhibit. Through their visit to the Center, schools will have the opportunity to actively participate in the action, receiving training in all the main areas of the project. The person responsible for this action is the Director of Research, Planning and Development, Mr. Vasileios Matsos.
Website →
Primary Education, with Ms. Triantafyllidou Parthena as the director, participates in the project by coordinating schools in the Regional Unit of Pieria in order to carry out pilot tests of the digital gamification tool that will be developed by ITI, in collaboration with the INΑB, as coordinator and disseminator of the project.
Website →
Secondary Education, with Ms. Vazoura Zoi as the director, participates in the project by coordinating schools in the Regional Unit of Eastern Thessaloniki, in order to carry out pilot tests of the digital gamification tool that will be developed by ITI, in collaboration with the INΑB, as coordinator and disseminator of the project.
Website →Follow FAIRPLAY, learn about activities, and contact us for participation.